用戶界麵設計:有效的人機交互策略(第6版 英文版) [Designing the User Interface: Strategies for Effec]

用戶界麵設計:有效的人機交互策略(第6版 英文版) [Designing the User Interface: Strategies for Effec] 下載 mobi epub pdf 電子書 2024


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圖書介紹


齣版社: 電子工業齣版社
ISBN:9787121315077
版次:6
商品編碼:12218374
包裝:平裝
叢書名: 國外計算機科學教材係列
外文名稱:Designing the User Interface: Strategies for Effec
開本:16開
齣版時間:2017-06-01
用紙:膠版紙
頁數:596


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編輯推薦

適讀人群 :本書在用戶界麵設計領域有一定影響,案例豐富,網上配有相關的支持材料,是用戶界麵設計、人機交互的軟件工程方法等人機交互課程的權威教材。它也適閤交互係統的用戶界麵設計人員參考閱讀。

  緊跟人機交互變革的腳步很睏難。本書每一版剛齣版不久,更新的要求就接踵而至。該領域的擴展促使本書前三版的作者BenShneiderman求助於其長期、重要的研究夥伴CatherinePlaisant,以閤著本書的第四版和第五版。此外,MaxineS.Cohen和StevenM.Jacobs對本書的早期版本有長期的教學經驗,他們為所有讀者和教師提供瞭提高書的內容質量的新觀點。

內容簡介

  《用戶界麵設計:有效的人機交互策略(第6版 英文版)》在設計方法中引入瞭案例研究。重新調整瞭對社會媒體參與和用戶生成內容部分的介紹,尤其是來自移動設備的部分。對《用戶界麵設計:有效的人機交互策略(第6版 英文版)》的每個章節都進行瞭大量的校訂,修改瞭所有插圖,大幅更新瞭參考文獻。

 

作者簡介

  Ben Shneiderman,美國知名專傢,長期從事用戶界麵設計的教學與研究工作,發錶論文多篇,齣版圖書多部,在界麵設計領域成果豐碩。

  BEN SHNEIDERMAN (http://www.cs.umd.edu/~ben) is a Distinguished University Professor in the Department of Computer Science, Founding Director (1983-2000) of the Human-Computer Interaction Laboratory (http://www .cs.umd.edu/hcil/), and a Member of the UM Institute for Advanced Computer Studies (UMIACS) at the University of Maryland. He is a Fellow of the AAAS, ACM, IEEE, NAI, and SIGCHI Academy and a Member of the National Academy of Engineering, in recognition of his pioneering contributions to human-computer interaction and information visualization.

目錄

PART 1 INTRODUCTION 2

CHAPTER 1 Usability of Interactive Systems 4
1.1 Introduction 6
1.2 Usability Goals and Measures 13
1.3 Usability Motivations 15
1.4 Goals for Our Profession 20

CHAPTER 2 Universal Usability 34
2.1 Introduction 36
2.2 Variations in Physical Abilities and Physical Workplaces 37
2.3 Diverse Cognitive and Perceptual Abilities 39
2.4 Personality Differences 40
2.5 Cultural and International Diversity 41
2.6 Users with Disabilities 44
2.7 Older Adult Users 47
2.8 Children 49
2.9 Accommodating Hardware and Software Diversity 52

CHAPTER 3 Guidelines, Principles, and Theories 56
3.1 Introduction 58
3.2 Guidelines 58
3.3 Principles 64
3.4 Theories 80

PART 2 Design PROCESSES 96

CHAPTER 4 Design 98
4.1 Introduction 100
4.2 Organizational Support for Design 102
4.3 The Design Process 105
4.4 Design Frameworks 111
4.5 Design Methods 115
4.6 Design Tools, Practices, and Patterns 123
4.7 Social Impact Analysis 129
4.8 Legal Issues 131

CHAPTER 5 Evaluation and the User Experience 138
5.1 Introduction 140
5.2 Expert Reviews and Heuristics 143
5.3 Usability Testing and Laboratories 147
5.4 Survey Instruments 159
5.5 Acceptance Tests 164
5.6 Evaluation during Active Use and Beyond 165
5.7 Controlled Psychologically Oriented Experiments 171

CHAPTER 6 Design Case Studies 180
6.1 Introduction 182
6.2 Case Study 1: Iterative Design Evaluation of Automated Teller Machines (ATMs) 183
6.3 Case Study 2: Design Consistency at Apple Computer 186
6.4 Case Study 3: Data-Driven Design at Volvo 188
6.5 General Observations and Summary 191

PART 3 INTERACTION STYLES 194

CHAPTER 7 Direct Manipulation and Immersive Environments 196
7.1 Introduction 198
7.2 What Is Direct Manipulation? 199
7.3 Some Examples of Direct Manipulation 206
7.4 2-D and 3-D Interfaces 216
7.5 Teleoperation and Presence 219
7.6 Augmented and Virtual Reality 224

CHAPTER 8 Fluid Navigation 238
8.1 Introduction 240
8.2 Navigation by Selection 242
8.3 Small Displays 255
8.4 Content Organization 258
8.5 Audio Menus 263
8.6 Form Fill-in and Dialog Boxes 264

CHAPTER 9 Expressive Human and Command Languages 276
9.1 Introduction 278
9.2 Speech Recognition 279
9.3 Speech Production 290
9.4 Human Language Technology 291
9.5 Traditional Command Languages 295

CHAPTER 10 Devices 300
10.1 Introduction 302
10.2 Keyboards and Keypads 304
10.3 Pointing Devices 310
10.4 Displays 328

CHAPTER 11 Communication and Collaboration 348
11.1 Introduction 350
11.2 Models of Collaboration 354
11.3 Specific Goals and Contexts 360
11.4 Design Considerations 368

PART 4 DESIGN ISSUES 384

CHAPTER 12 Advancing the User Experience 386
12.1 Introduction 388
12.2 Display Design 389
12.3 View (Window) Management 395
12.4 Animation 401
12.5 Webpage Design 403
12.6 Color 406
12.7 Nonanthropomorphic Design 412
12.8 Error Messages 416

CHAPTER 13 The Timely User Experience 426
13.1 Introduction 428
13.2 Models of System Response Time (SRT) Impacts 430
13.3 Expectations and Attitudes 434
13.4 User Productivity and Variability in SRT 436
13.5 Frustrating Experiences 438

CHAPTER 14 Documentation and User Support (a.k.a. Help) 446
14.1 Introduction 448
14.2 Shaping the Content of the Documentation 449
14.3 Accessing the Documentation 455
14.4 Reading from Displays versus Reading from Paper 460
14.5 Online Tutorials and Animated Demonstrations 465
14.6 Online Communities and Other Avenues for User Support 468
14.7 The Development Process 470

CHAPTER 15 Information Search 476
15.1 Introduction 478
15.2 Five-Stage Search Framework 482
15.3 Dynamic Queries and Faceted Search 492
15.4 Command Languages and “Natural” Language Queries 497
15.5 Multimedia Document Search and Other Specialized Search 498
15.6 The Social Aspects of Search 502

CHAPTER 16 Data Visualization 508
16.1 Introduction 510
16.2 Tasks in Data Visualization 511
16.3 Visualization by Data Type 519
16.4 Challenges for Data Visualization 527

AFTERWORD Societal and Individual Impact of User Interfaces 536
A.1 Future Interfaces and Grand Challenges 538
A.2 Ten Plagues of the Information Age 542
Name Index 549
Subject Index 555
Credits 573

前言/序言

Preface

Designing the User Interface is written for students, researchers, designers, managers, and evaluators of interactive systems. It presents a broad survey of how to develop high-quality user interfaces for interactive systems. Readers with backgrounds in computer science, engineering, information science/studies/systems, business, psychology, sociology, education, and communications should all find fresh and valuable material. Our goals are to encourage greater attention to user experience design issues and to promote further scientific study of human-computer interaction, including the huge topic of social media participation.

Since the publication of the first five editions of this book in 1986, 1992, 1998, 2005, and 2010, HCI practitioners and researchers have grown more numerous and influential. The quality of interfaces has improved greatly, while the community of users and its diversity have grown dramatically. Researchers and designers deserve as much recognition as the Moore’s Law community for bringing the benefits of information and communications technologies to more than 6 billion people. In addition to desktop computers, designers now must accommodate web-based services and a diverse set of mobile devices.

User-interface and experience designers are moving in new directions. Some innovators provoke us with virtual and augmented realities, whereas others offer alluring scenarios for ubiquitous computing, embedded devices, and tangible user interfaces.

These innovations are important, but much work remains to be done to improve the experiences of novice and expert users who still struggle with too many frustrations. These problems must be resolved if we are to achieve the goal of universal usability, enabling all citizens in every country to enjoy the benefits of these new technologies. This book is meant to inspire students, guide designers, and provoke researchers to seek those solutions.

Keeping up with the innovations in human-computer interaction is a demanding task, and requests for an update begin arriving soon after the publication of each edition. The expansion of the field led the single author of the first three editions, Ben Shneiderman, to turn to Catherine Plaisant, a longtime valued research partner, for coauthoring help with the fourth and fifth editions.

In addition, two contributing authors lent their able support to the fifth edition:

Maxine S. Cohen and Steven M. Jacobs have long experience teaching with earlier editions of the book and provided fresh perspectives that improved the quality for all readers and instructors. In preparing for this sixth edition, the team expanded again to include Niklas Elmqvist and Nick Diakopoulos, who are both new colleagues at the University of Maryland. We harvested information from books and journals, searched the World Wide Web, attended conferences, and consulted with colleagues. Then we returned to our keyboards to write, producing first drafts that served as a starting point to generate feedback from each other as well as e 用戶界麵設計:有效的人機交互策略(第6版 英文版) [Designing the User Interface: Strategies for Effec] 下載 mobi epub pdf txt 電子書 格式


用戶界麵設計:有效的人機交互策略(第6版 英文版) [Designing the User Interface: Strategies for Effec] mobi 下載 pdf 下載 pub 下載 txt 電子書 下載 2024

用戶界麵設計:有效的人機交互策略(第6版 英文版) [Designing the User Interface: Strategies for Effec] 下載 mobi pdf epub txt 電子書 格式 2024

用戶界麵設計:有效的人機交互策略(第6版 英文版) [Designing the User Interface: Strategies for Effec] 下載 mobi epub pdf 電子書
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