Actionable Gamification

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Yu-kai Chou
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Octalysis Media 2015-5-13 Paperback 9781511744041

具體描述

Yu-kai Chou is a Pioneer and International Keynote Speaker on Gamification, and the Original Creator of the gamification framework: Octalysis. He is the Founder of The Octalysis Group and the Behavioral Scientist at the Israel-based gamification platform Captain Up. He has been a regular speaker/lecturer on gamification worldwide, including at organizations like Stanford University, Accenture, Tedx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in Gamifcation, starting his work in the industry in 2003. In 2014, Yu-kai received the reward of "#1 Gamification Guru" by the World Gamification Congress based in Spain, as well as the UK-Based organization Rise.Global (not to say that he is actually the best at anything, but something nice to have on a Bio). He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as eBay, Huawei, Fidelity, HP, Cisco, Wells Fargo, and more. Yu-kai is a Board Director for Morf Media, a gamified training and learning platform.. He is also a Board Advisor for many organizations and companies through out North America, Europe, and Asia, including BALANCE Edutainment (creators of Pacha’s Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), Powzy (mobile game monetization platform) and RedCarpet (Offline Loyalty Platform in India), Plug.DJ, Lucky Diem, and many more.

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

"Yu-kai is at the cutting edge of the field of behavior design."

-Nir Eyal, Best Selling Author of Hooked: How to Design Habit-Forming Products

"Yu-kai's Octalysis framework brilliantly explains the intricate relationships between human behaviors and their inner drives. Accompanied by numerous application examples, Octalysis is the turnkey for gamification in any product and service design."

-Dr. Jianming Dong, Chief User Experience Architect, Huawei

Yu-Kai is the real deal. His experience, expertise and passion make this a must read for those looking to grasp the possibilities available through applied gamification.

--Jeff Gates, former counsel to U.S. Senate Committee on Finance and author of The Ownership Solution, Democracy at Risk, Guilt By Association.

Yu-kai's Insights were instrumental in helping Lucky Diem supercharge our client La Quinta's bookings per user by 206% and incremental revenue per user by $157 (132% Lift) against the control group. Being able to achieve a viral coefficient of 530%, I would recommend any business to work with Yu-kai and learn his Octalysis Framework.

--Andrew Landis, Founder & CEO of Lucky Diem

Yu-kai's reputation precedes him in the field of gamification. His Octalysis framework is both elegantly simple and intricately complex. His book is not only extrinsically rewarding to read, but intrinsically motivating to apply; it s wickedly effective, and yet divinely true. Octalysis brilliantly unified all these seemingly conflicting aspects of gamification into a single cohesive framework with a hidden twist in the middle of it it s sensational.

--Michael Wu, Chief Scientist of Lithium

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##通讀下來,全書都在湊概念,然後將成功産品的元素強行賦予自己提齣的八要素概念。 很遺憾,最後兩章實在讀不下去瞭。 Facebook成功的元素,Ebay采取的策略,強行都能湊到八要素中。 其實遊戲化大部分概念,都可以用社會行為學來解釋,主要的是理解其中的行為學本質,然後巧妙的...  

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##作者把影響人的決策和行為的驅動力歸納為八角行為分析法,全書通過案例分享如何使用八角行為分析法設計有趣、好玩的體驗。八角行為分析法的名字,來源於八角形以及各在其位的8大核心驅動力。根據8大核心驅動力自身的特性,作者將其分為: - 縱嚮,左腦vs右腦核心驅動力。當應用...  

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##遊戲化,纔不是遊戲呢! 我一直把遊戲化當作一種技巧,一種榨取「人的算力」的技巧。但其實,遊戲化,無關它的外殼包裝的是一個什麼故事,它隻是數字化的一個手段,是為瞭完全數字化所做的摺中。也許,人類的終極進化形態就像「樂園追放」那樣——完全的數字化。不過,在那之前...  

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##通讀下來,全書都在湊概念,然後將成功産品的元素強行賦予自己提齣的八要素概念。 很遺憾,最後兩章實在讀不下去瞭。 Facebook成功的元素,Ebay采取的策略,強行都能湊到八要素中。 其實遊戲化大部分概念,都可以用社會行為學來解釋,主要的是理解其中的行為學本質,然後巧妙的...  

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