The Art of Video Games

The Art of Video Games 下载 mobi epub pdf 电子书 2024


简体网页||繁体网页
Chris Melissinos

下载链接在页面底部
点击这里下载
    


想要找书就要到 新城书站
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

发表于2024-11-28

图书介绍


Welcome Books 2012-3-5 Hardcover 9781599621104


类似图书 点击查看全场最低价

相关图书





图书描述

Chris Melissinos, former Chief Gaming Officer and Chief Evangelist for Sun Microsystems and founder of Past Pixels (www.pastpixels.com), is the curator for The Art of Video Games exhibition, which runs from March 16 to September 30, 2012, at the Smithsonian American Art Museum in Washington, D.C.

Melissinos has been an active member of the video game development community for more than a decade and is best known for his role in web-based video game technology development, video game preservation, virtual world application, and lectures on the future of games and computer technology in society and education. An avid collector, he maintains a large personal collection of video game consoles, computers, and artifacts that span the 40 year history of the video game industry.

He is a frequent speaker at game and technology conferences such as the Game Developers Conference, E3, Consumer Electronics Show (CES), Penny Arcade Expo, and JavaOne, and lectures at universities and computer industry events across the globe.

Patrick O'Rourke and Chris Melissinos were connected by a passion for all things video games while co-workers at Sun Microsystems in the late 1990s. The friendship grew as careers diverged bringing O’Rourke to Los Angeles to produce photo shoots for Smashbox Studios. Now a freelance graphic designer, photographer, and video editor, O’Rourke continues his gaming ways and likes to deliver angry lectures on game strategy to pets and friends, both real and imagined, while maintaining his status as a frequent industry show attendee.

Mike Mika is Chief Creative Officer for Other Ocean Interactive. He has been developing games for nearly twenty years, running the gamut from engineer and designer to animator and writer. Most of his career was spent at Foundation 9 where he was Studio Head for Backbone Entertainment - running day-to-day operations as well as spearheading creative and business development. Mika helped launch mobile game developer ngmoco:) with some of the industry's top talent, and is a prominent figure in the preservation of videogame history. He's professionally shipped games for every platform since the Game Boy, and still enjoys writing games in his spare time. In total, he's been involved in more than one hundred games during his prolific career.

In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide.

As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March.

Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.

Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.

From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games.

Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively.

Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke.

The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction.

*After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg

The Art of Video Games 下载 mobi epub pdf txt 电子书 格式

The Art of Video Games mobi 下载 pdf 下载 pub 下载 txt 电子书 下载 2024

The Art of Video Games 下载 mobi pdf epub txt 电子书 格式 2024

The Art of Video Games 下载 mobi epub pdf 电子书
想要找书就要到 新城书站
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

用户评价

评分

封面太回忆了...所以翻了下这书...

评分

封面太回忆了...所以翻了下这书...

评分

封面太回忆了...所以翻了下这书...

评分

封面太回忆了...所以翻了下这书...

评分

封面太回忆了...所以翻了下这书...

评分

封面太回忆了...所以翻了下这书...

评分

封面太回忆了...所以翻了下这书...

评分

封面太回忆了...所以翻了下这书...

评分

封面太回忆了...所以翻了下这书...

类似图书 点击查看全场最低价

The Art of Video Games mobi epub pdf txt 电子书 格式下载 2024


分享链接




相关图书


本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

友情链接

© 2024 book.cndgn.com All Rights Reserved. 新城书站 版权所有