發表於2024-12-01
Yu-kai Chou is a Pioneer and International Keynote Speaker on Gamification, and the Original Creator of the gamification framework: Octalysis. He is the Founder of The Octalysis Group and the Behavioral Scientist at the Israel-based gamification platform Captain Up. He has been a regular speaker/lecturer on gamification worldwide, including at organizations like Stanford University, Accenture, Tedx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in Gamifcation, starting his work in the industry in 2003. In 2014, Yu-kai received the reward of "#1 Gamification Guru" by the World Gamification Congress based in Spain, as well as the UK-Based organization Rise.Global (not to say that he is actually the best at anything, but something nice to have on a Bio). He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as eBay, Huawei, Fidelity, HP, Cisco, Wells Fargo, and more. Yu-kai is a Board Director for Morf Media, a gamified training and learning platform.. He is also a Board Advisor for many organizations and companies through out North America, Europe, and Asia, including BALANCE Edutainment (creators of Pacha’s Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), Powzy (mobile game monetization platform) and RedCarpet (Offline Loyalty Platform in India), Plug.DJ, Lucky Diem, and many more.
The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.
"Yu-kai is at the cutting edge of the field of behavior design."
-Nir Eyal, Best Selling Author of Hooked: How to Design Habit-Forming Products
"Yu-kai's Octalysis framework brilliantly explains the intricate relationships between human behaviors and their inner drives. Accompanied by numerous application examples, Octalysis is the turnkey for gamification in any product and service design."
-Dr. Jianming Dong, Chief User Experience Architect, Huawei
Yu-Kai is the real deal. His experience, expertise and passion make this a must read for those looking to grasp the possibilities available through applied gamification.
--Jeff Gates, former counsel to U.S. Senate Committee on Finance and author of The Ownership Solution, Democracy at Risk, Guilt By Association.
Yu-kai's Insights were instrumental in helping Lucky Diem supercharge our client La Quinta's bookings per user by 206% and incremental revenue per user by $157 (132% Lift) against the control group. Being able to achieve a viral coefficient of 530%, I would recommend any business to work with Yu-kai and learn his Octalysis Framework.
--Andrew Landis, Founder & CEO of Lucky Diem
Yu-kai's reputation precedes him in the field of gamification. His Octalysis framework is both elegantly simple and intricately complex. His book is not only extrinsically rewarding to read, but intrinsically motivating to apply; it s wickedly effective, and yet divinely true. Octalysis brilliantly unified all these seemingly conflicting aspects of gamification into a single cohesive framework with a hidden twist in the middle of it it s sensational.
--Michael Wu, Chief Scientist of Lithium
Actionable Gamification 下載 mobi pdf epub txt 電子書 格式 2024
Actionable Gamification 下載 mobi epub pdf 電子書##這本書講瞭如何將遊戲化的驅動力更好地融入讀者的産品設計、職場規劃和日常生活之中。 作者周鬱凱構建瞭一個八角模型,即影響人們行為的八種驅動力。這八種驅動力精準的抓住瞭人的心理,有讓人積極的、也有讓人逃避的、有注重目標結果、也有注重過程體驗的,將這些因素應用到産...
評分 評分 評分 評分遊戲化的目的不是為瞭讓事物變得簡單,而是讓事情變得有趣,大傢自發參與行動。 顯然遊戲化的核心就是動因,要給用戶一個行動的理由,當動因不存在時,無論任務多麼簡單,也沒有人去做。 遊戲化八大核心驅動力 1、意義、使命:給産品、目標賦予一個具有使命感的意義。且這個意...
評分##總結的挺好
評分##▍主題一:基於遊戲的學習——Learning through play. 學習應該是有趣的:過一個健康快樂有意思的人生。 有機會觀察一個小孩子的人都會知道,在挑戰中加入樂趣對於一個孩子來說有多重要,無論是蹣跚學步,爬上一張椅子,第一次係鞋帶還是騎自行車。 我們喜歡跨越障礙,探索世界...
Actionable Gamification mobi epub pdf txt 電子書 格式下載 2024