發表於2024-11-29
Dan Saffer 是舊金山一傢産品設計谘詢公司Kicker Studio的負責人,是交互設計領域的思想先行者和國際性演講人。Dan 設計過很多産品,從在綫應用到移動設備再到消費電子産品。他的交互設計創新産品包括多項專利,至今每天被數百萬人使用。他擁有卡內基梅隆大學的設計學碩士學位。
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." -- Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you * learn to create a design strategy that differentiates your product from the competition * use design research to uncover people's behaviors, motivations, and goals in order to design for them* employ brainstorming best practices to create innovativenew products and solutions* understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.
Designing for Interaction 下載 mobi pdf epub txt 電子書 格式 2024
Designing for Interaction 下載 mobi epub pdf 電子書##這本書不但對交互設計來源和本質做瞭很好的介紹,而且係統性地總結齣交互設計的基本方法。脈絡清晰,深入淺齣。 第7章給我的啓發較多,不僅從心理學的角度講述瞭交互設計的門道(如:希剋定律, 7±2法則),還從人類工程學、計算機科學、管理學的角度分享瞭設計實踐的方法(如:費茨定律,泰思勒定律,新鄉重夫原則 )。 當然,這本書仍然具有一定局限性,有許多黃金法則並沒有被提到。例如,六度分隔理論、格式塔理論、奧卡姆剃刀定律等。
評分##CMU Interaction design concepts Design process, More theory than practice, Guidelines
評分 評分 評分##CMU Interaction design concepts Design process, More theory than practice, Guidelines
評分IAT 201
評分 評分 評分Designing for Interaction mobi epub pdf txt 電子書 格式下載 2024