发表于2024-12-01
Michael Fox is a founder and principal of Fox Lin Inc. In 1998, Fox founded the Kinetic Design Group at MIT as a sponsored research group to investigate interactive architecture. In 2001, he founded Odesco (Ocean Design Collaborative) in Venice California from which the office of Fox Lin has evolved. Prior to founding OdescO, he served as an assistant to engineer and inventor Chuck Hoberman in New York, and as a design team leader for Kitamura Associates in Tokyo, Japan.
Miles Kemp is the founder and principal of Variate Labs and Series Design/Build. Miles is currently developing a number of interface, robotic and spatial projects in Los Angeles, Washington DC, New York, Mexico City, Frankfurt and Munich. Kemp works as a Senior User Experience Designer and information architect for Schematic Inc. developing next generation interfaces for web, touch, gesture and other emerging technology platforms. In addition to his professional work, Kemp created and moderates a blog about robotics and emerging technologies in architecture, www.spatialrobots.com.
Every year, a bevy of new phones, games, televisions, and electronic reading devices ride into our lives on a tidal wave of interactive hype. These i-products, while handy, primarily confine their interactivity to the surfaces of screens. Not exactly the kind of "world-changing" transformation we've been promised. In Interactive Architecture, authors Michael Fox and Miles Kemp introduce us to a brave new world where design pioneers are busy creating environments that not only facilitate interaction between people, but also actively participate in their own right. These spaces—able to reconfigure themselves in response to human stimuli—will literally change our worlds by addressing our ever-evolving individual, social, and environmental needs. In other words, it's time to stop asking what architecture is and start asking what it can do.
Interactive Architecture is a processes-oriented guide to creating dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. These complex physical interactions are made possible by the creative fusion of embedded computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely twenty-first century toolbox and skill set—virtual and physical modeling, sensor technology, CNC fabrication, prototyping, and robotics—necessitates collaboration across many diverse scientific and art-based communities. Interactive Architecture includes contributions from the worlds of architecture, industrial design, computer programming, engineering, and physical computing. These remarkable projects run the gamut in size and complexity. Full-scale built examples include a house in Colorado that programs itself by observing the lifestyle of the inhabitants, and then learns to anticipate and accommodate their needs. Interactive Architecture examines this vanguard movement from all sides, including its sociological and psychological implications as well as its potentially beneficial environmental impact.
Interactive Architecture 下载 mobi pdf epub txt 电子书 格式 2024
Interactive Architecture 下载 mobi epub pdf 电子书建筑与装置艺术之间。介绍当代interactive architecture的书,很适合初次接触这方面内容的读者,作者所指interactive architecture主要是kinetic architecture,讲解现代电子科技和信息技术(programming)与建筑概念的融合,书中不少经典的实验例子,或为实验装置,也有些已经应用到建筑科技上,也有对未来建筑的猜想,许多不错的例子,包括MIT的Kinetic Architecture Studio,不过觉得要想完成一件作品,这本书只是一个开头
评分##教科书般的交互建筑实验手册,理论较少但涉及的例子很多
评分 评分##都是例子 没有太多理论blabla
评分 评分 评分Interactive Architecture mobi epub pdf txt 电子书 格式下载 2024